Co-op adventure 'Big Walk' emphasizes communication and teamwork
House House's new multiplayer game Big Walk challenges players to solve varied puzzles through close cooperation, using limited-range voice chat and gesture-based signals.
House House, the studio behind Untitled Goose Game, released Big Walk, a cooperative open-world title that centers on communication rather than competition. Players control colorful, anthropomorphic characters and explore an island dotted with playground-style structures while completing a series of puzzles that require coordinated actions.
The game’s proximity-based voice chat is deliberately short-ranged, prompting players to rely on gestures such as waving, arm-flailing or ground-pounding to attract attention when teammates become separated. Tools scattered across the map—including flashlights, radios, walkie-talkies and a laser pointer—serve both practical and communicative purposes.
Puzzles vary from stacking players to reach high switches, relaying heavy objects, and decoding symbols visible only to one participant. Success often depends on players describing visual cues to each other or using the laser pointer to highlight targets through glass barriers. Progress is marked by collecting “baby” objects that unlock keys and new pathways, such as underground tunnels and ski-lift transport.
Reviewers who tested the game over three days noted that the design encourages repeated collaboration, with each challenge introducing a fresh communication mechanic. The experience has been described as akin to a large-scale escape room that rewards patience, trust and adaptive problem-solving.
"Big Walk is explicitly about playing with friends. Everything we experienced was designed to test our bonds more than our brains," said one reviewer.
The developers aim to create a multiplayer environment that feels like a casual hangout while still offering structured puzzle-solving, positioning Big Walk as a distinct alternative to more competitive multiplayer releases.